Factsheet

Developer:
Thomas Waterzooi
Based in Gent/Brussels, Belgium

Release date:
Januari 26, 2021

Platforms:
Steam (Windows/Mac)
Apple App Store (mobile link)
Google Play Store
Nintendo Switch (coming soon)

Website:
linktr.ee\PleaseTouchTheArtwork

Regular Price:

Mobile USD$4.99
Mobile EUR€4.99
PC/MAC USD$9.99
PC/MAC EUR€9.99

Description

Please, Touch The Artwork is the project-name for a set of puzzling, zen, story-rich artful games & experiences. What happens when you DO touch the artwork? Part Zen-puzzle, part narrative-adventure, you'll explore the secret world behind iconic abstract paintings through over 160 puzzles. An aesthetic journey to the origins of modern art, set to a soothing jazzy soundtrack.

Process

The idea behind this project is to take some of the most iconic abstract paintings, reverse engineer them and then add some gameplay. The project has two outputs: a game (for traditional platforms such as iOS/Android/PC/Mac/Switch) and 2 art-installations. This section only describes the game. For the installations, click here.

The Game

The game bundles 3 unique puzzles each based on a different painting/style.

  • De Stijl
  • Boogie Woogie
  • New York City
Each puzzle has a different mechanic and should be challenging/relaxing in it’s own way. All puzzles will be procedurally generated so that each player has a unique copy of the game. The games do not require skill and there's no timing pressure. Accessibility is key.

Gameplay & Stories

The first puzzle tells the origin story of pure abstract art. It’s a challenging puzzle where you’ll add colors and lines to a canvas to recreate paintings.

The second puzzle is about Boogie & Woogie, two squares who just want to be together, but a rapidly growing world is making this harder and harder. You’ll help Woogie reach Boogie by figuring out how the obstacles influence Woogie’s path.

In the third puzzle you’ll move to the big city, only to be overwhelmed with mixed emotions. From joy and excitement to feeling homesick and missing your friends and family. You'll be maneuvering through the craziness of the Big Apple while collecting letters to form a poem.

Inspiration

In 2018 Thomas was reading a book called ‘What Are You Looking At’ by Will Gompertz. In Dutch (his mother tongue) the title was changed and it freely translates to ‘My little sister can do this as well. Why modern art is art.’ Thomas has a technical background but very artistical parents. He's always had a complex relation with modern art so this title triggered him. It’s an anecdotal and informative book which sketches the chronology of the origins of modern art, from the impressionists to the present. You go on a journey and read about where these artists lived and worked, who their friends were and what drove them to make their art. It was the period after postimpressionisme - the period of cubism, suprematism, the style - that attracted Thomas the most.

The avant-garde abstract artists are considered one of the pioneers of modern art. They reflected the rapidly industrializing society. All artists portrayed their own inner criticism and opinions on that society thus their art became very personal. It is precisely that aspect - the emergence of the path of the artist - that he found so exciting about this period.

During a night of light insomnia Thomas wanted to try writing a Mondrian-painting generator which randomly generated paintings in Mondrian's famouse Composition in Red, Blue, Yellow style. He thought it would be nice if the user could manipulate the paintings as a way of ‘becoming the artist’. A little puzzle mechanic was added and ‘Please, Touch The Artwork’ was born.

Features

  • Elegant puzzles
    • Based on iconic art
    • Each puzzle based on a different painting
    • Randomly generated levels for replayability and uniqueness
    • +150 puzzles
  • Accessible
    • Simple controls (single-click/touch)
    • Fit for ages 12 - 99
    • No skills required
    • Color-blind mode
    • Big text
  • Zen
    • No-stress puzzle-solving, no time-pressure
    • Subtle challenges
    • Jazzy-soundtrack that complements the time-spirit.
  • Educational
    • Get to know the story behind abstract art pioneers
    • Fun facts & artist-quotes
  • Playmodes
    • Hints when stuck after a long work day
    • Story mode with 3 unique stories
    • Infinite zen-mode for replayability (coming soon)

Videos

Launch Trailer YouTube

PleaseTouchTheArtwork_LaunchTrailer.mp4

Teaser 30" YouTube

Teaser.mp4

Artist intention YouTube


Images

download all screenshots & photos as .zip (53MB)
NYC_TiltedView.png
NYC_Gameplay_Steam.gif
FrontDesk_HowDoYouFeel_FullHD.png
CoverARt_Diamond_FullHD.png
CompRGB_CounterComposition_FullHD.png
BW_Gameplay_Steam.gif
4_PleaseTouchTheArtwork_2208x1242.png
Lozange_2208x1242.png
CompRGB_Quote_Curves_Modern.png
PTTA_NewYorkCity_1920x1080_05.png
PTTA_CompositionRedBlueYellow_1920x1080_01.png
TitleScreen_WithBarriere_WithStores_FullHD.png
NYC_Isometric.gif
NYC_Bulge_1.gif
CovertArtFlat_WithAwards_FullHD.png
CompRGBGIF_1.gif
CompRGBLozangeGIF_1.gif
EmailHeader_Titel_600x200_3s.gif
BWGIF.gif
BW_CleanLevel.png
PTTA_NewYorkCity_1920x1080_77.png
CompRGB_Level4ColorMoves.png
TitleScreen_WithBarriere_WithStores_Pink_FullHD.png
PTTA_BoogieWoogie_1920x1080_84.png
NYC_Squeeze_600x200_10fps.gif
CovertArtFlat_FullHD.png

download logo files as .zip (862)
logo

Awards & Recognition

  • "Received Eurogamer Recommend label from Christian Donlan @ Eurogamer" UK, 7 February, 2022
  • "Winner "Best Art" @ Tokyo Game Show with Please, Touch The Artwork" Tokyo, 1 October, 2021
  • "Finalist Indie X Festival 2020 with Please, Touch The Artwork" Lisbon, 1 October, 2020
  • "Winner "BIG Impact: Best Educational" @ Brazilian Independant Game Festival with Please, Touch The Artwork" Sao Paolo, 1 October, 2020
  • "Nominee "Innovation In Games" @ Ludicious with Please, Touch The Artwork" Zurich, July 1st, 2020
  • "2nd finalist @ The Label Indie Showdown with Please, Touch The Artwork" US, April, 2020
  • "Winner "Very Big Indie Pitch" @ Pocket Gamer Connects with Please, Touch The Artwork" Helsinki, 4 October, 2019
  • "Official Selection @ INDIECADE Paris 2018 with Please, Touch The Artwork" Paris, 19-20 October, 2018
  • "Official Selection @ INDIGO 2018 with Please, Touch The Artwork" Utrecht, 29 June, 2018

The best games of 2022 so far
eurogamer.net.

Eurogamer Recommended label - A zen puzzler that lingers restless in the mind.
eurogamer.net.

Windows Central - A must-play for any lover of puzzle games or modern art
windowscentral.com.

TheGamer - A Jazzy Puzzler With Style
thegamer.com.

The Game That Gets Easier The More Tired You Are
kotaku.com.

Simplistically The Best
thevillainsclubinc.wixsite.com.

Top games to try out in january
gameskeys.net.

"Lo que hace una historia interesante son los protagonistas, la gente" - Alerta Geek
alertageekchile.cl.

Interview during Indie X 2020
facebook.com.

20 Weird and wonderful indiegames - Polygon
polygon.com.

“Please, Touch the Artwork” brings more puzzling to abstract art.
theindieweb.com.

Press-start
press-start.be.


About Thomas Waterzooi

Boilerplate
Studio Waterzooi is the one man company behind Thomas Waterzooi. Thomas previously worked on Divinity Original Sin (Larian Studios) and Hitman (IO-Interactive ) as gameplay and AI developer before becoming a solo-indie-developer in 2018. He focuses on making accessible interactive stories and playful things inspired by art, culture, society and human interest. His games are not about skills or high-scores. They are about relaxing, reflecting, playful tinkering, and being sucked into the story and aesthetics (nowadays also often referred to as "wholesome"). In the past Thomas did collaborations in the field of serious gaming, AR and VR but "Please, Touch The Artwork" is Thomas's first big solo project. It has received, though still in development, several awards and international nominations.

More information
More information on Thomas Waterzooi, our logo & relevant media are available here.


Please, Touch The Artwork Credits

Thomas Meynen
Design & Development, Studio Waterzooi

Lars Burgwal
Audio Engineer, Composer, Freelance


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks